For this project, I explored generating infinite terrain in a 3D environment using React Three Fiber and simplex noise. The idea was to dynamically generate terrain that stretched endlessly in all directions, complete with multiple biomes, ranging from lush forests to barren deserts, all created procedurally. This experiment brought together procedural generation, noise algorithms, and advanced 3D rendering techniques to create a seamless, ever-changing landscape.
The goal of this experiment was to build a world where the terrain continuously evolved as the user moved through it, without any visible loading or repetition. The terrain was generated on the fly using simplex noise to ensure it felt organic and unpredictable. I also implemented a system to smoothly transition between different biomes like forests, deserts, and mountains based on terrain height and noise values.